Hi all,
In digital art or coding classes, we sometimes explore visual rendering, shaders, or real-time graphics. One challenge is letting students / learners test how well their device handles shader-heavy scenes without needing to install big apps.
I tried
volume shader bm - a web-based shader performance test tool for GPU testing that runs in browser, includes settings like resolution & shader intensity, and reports frame rate + frame time.
If you teach graphics, animation, or want to show students how hardware differences matter, this might be a neat demo. Has anyone used online benchmarking tools in class? Any suggestions or better alternatives are welcome.